Driver: San Francisco - 2011 [Ubisoft Reflections]
Contract 3D Artist: Modelling and Texturing
Attractive Games Dev. Ltd.
Software: 3D Studio Max
A small selection of the 100 plus buildings I modelled and textured for Ubisoft's AAA title.
Textures were applied from an existing texture library to comply with the game's resources. Buildings and instances
were modelled to specific level budgets and LOD. Asset poly count between 22 - 100 per model - excluding instances.